Real-time 3D content creation platform Unity has launched its beta program for visionOS which includes access to Unity PolySpatial. Featuring integration with Unity’s editor, creators can build experiences in visionOS and enjoy the features of Apple’s Vision Pro.
Combining Unity’s new technology with Apple’s RealityKit, content created in Unity will also have a unified look and feel, including other apps in visionOS. Unity has collaborated with Apple to provide support for visionOS and PolySpacial, so users can experience their favourite Unity apps on day one in all new spatial environments.
Ralph Hauwert, SVP & GM, Unity Runtime, Editor and Ecosystems said, “We’re thrilled to be working with Apple so our ecosystem of millions of game and app developers can bring their Unity apps to this exciting new platform. With Unity PolySpatial, we are making it more efficient and streamlined for developers to create all new immersive experiences using the Editor they know and love. This is core to our promise of enabling developers to create once and ship anywhere.”
Building 3D experiences
Creators can now create and bring their experiences to visionOS. They can preview their work from the Unity Editor directly to Apple Vision Pro for faster iteration. New authoring workflows make it easier to blend content with the physical world, while robust input tools allow users to control their content with their eyes and hands.
Mike Rockwell, Apple’s vice president of the Vision Products Group said, “We know there is a huge community of developers who have been building incredible 3D experiences using Unity’s robust authoring tools, and we’re so excited for them to build apps for Apple Vision Pro.
“Unity-based apps and games run natively on Apple Vision Pro, so they have access to groundbreaking visionOS features including low latency pass-through and high-resolution rendering. This enables Unity developers to take full advantage of the powerful and unique capabilities of Apple Vision Pro. We can’t wait to see what incredible experiences are created,” said Rockwell.
Popular comedy studio Triband, creators of the well-received What The …? game series, has been using Unity PolySpatial to bring their game What The Golf? to Apple’s Vision Pro headset.
Peter Bruun, CEO of Triband said, “Unity’s multi-platform support and comprehensive development tools allowed us to leverage our existing Unity knowledge and repurpose content from our games to create a fun experience that works great on Apple Vision Pro.” Bruun also adds that with What The Golf?, the company is aiming to bring comedy, silliness and surprises to visionOS.
Developers interested in signing up for the beta can visit the official website.
Isa Muhammad is a writer and video game journalist covering many aspects of entertainment media including the film industry. He's steadily writing his way to the sharp end of journalism and enjoys staying informed. If he's not reading, playing video games or catching up on his favourite TV series, then he's probably writing about them.