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Breaking new ground to gamify healthcare and deliver benefits

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Kids Industries researcher Aleksandra Szczerba explores the many benefits of using games in education

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Games have always had a difficult relationship with fashion. As games have grown up and become more mature, the fashion of player characters in...

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History If the VHS films of the 80s taught us anything, it’s that sport and video games don’t mix. The stereotyped pastimes of jocks...

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Virtual Reality (VR) puts the user inside digital worlds like no other medium. Wearing a Head Mounted Display (HMD) blocks out the real world...

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These last few decades, gaming’s grown in popularity and scale to raise more revenue than movies and sports combined. Its tech innovation and media...

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Games and music have been intertwined for decades, arguably stretching back as far as 1951, when mathematician Christopher Strachey programmed a Ferranti Mark 1...

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