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Nomtek Teams Up With Qualcomm For Augmented Reality Workflows

The new workspace is intended to provide users with an immersive extended reality experience

Nomtek, the mobile and XR product studio, has announced the release of its new immersive augmented reality workspace. Based on the design tool Figma and made in collaboration with Qualcomm Technologies as part of the Snapdragon Spaces Pathfinder Program.

By using Snapdragon Spaces, Nomtek has developed StickiesXR, a Figma prototype that is able to transform traditional 3D workflows into an extended reality experience. Extended Reality is becoming increasingly popular, with the likes of Samsung teaming up with Qualcomm and Google to build an XR headset. Rumours persist that Apple’s new XR headset may debut in June.

Using features of the Snapdragon Spaces SDK, StickiesXR can adapt to the user environment and aims to create an immersive work session. StickiesXR is compatible with Lenovo Think Reality A3 and the Meta Quest Pro.

Merging technology

Head of innovation at Nomtek, Łukasz Kincel said, “Innovation isn’t only about creating new technologies — it’s also about blending them together in non-obvious ways to leverage synergy. Having access to such an amazing tool as Figma, we didn’t even consider building a new tool. Figma provides a great SDK for all creators, designers and developers alike. Integration with Figma gives StickiesXR a chance to reach a wider audience who can use it to boost their creativity.”

The Pathfinder Program explores the Snapdragon Spaces XR Developer Platform to bring augmented reality solutions to users. The SDK can be used with popular game engines such as Unity or Unreal Engine and features positional tracking, plane detection, local anchors, and image recognition, among other features that are expected to be rolled out in the future. These features aim to provide developers with the tools to anchor graphics to horizontal and vertical surfaces, making AR experiences more responsive and realistic. 

“We recognise great potential in the use of XR technologies for creative work. To maximise this potential, XR goes beyond extended reality toward infinite reality,” says Łukasz. “We want to give people tools that enhance and expand their workspace.”

Written By

Paige Cook is a writer with a multi-media background. She has experience covering video games and technology and also has freelance experience in video editing, graphic design, and photography. Paige is a massive fan of the movie industry and loves a good TV show, if she is not watching something interesting then she's probably playing video games or buried in a good book. Her latest addiction is virtual photography and currently spends far too much time taking pretty pictures in games rather than actually finishing them.

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