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Horizon Worlds Lands In France And Spain During European Expansion

Meta’s metaverse goes continental – as long as you’re over 18 years old…

Social media firm turned VR advocate and metaverse mogul, Meta has now launched Horizon Worlds to more countries in Europe for people aged 18 or older.
CEO Mark Zuckerberg announced on Facebook that the experience would be available to users in France and Spain as part of the ongoing plan to roll Horizon Worlds out to more people in Europe this year.

In a recent blog post, the company explained that, “Virtual worlds represent a major new opportunity for creators to build communities and connect with audiences. Whether it’s a mini-game, a place to teach people about health, a contemplative world to relax and meditate in, or anything in between, you can build it in Horizon Worlds”.

Meta is also working to add more tools and features that let people better customise their experience, with particular regard to user safety in the space. Should another user break the conduct or prohibited content guidelines, users can pull up Safe Zone from their wrist menu to block, mute or report anyone engaging in unwanted behavior. Offenders may have their account restricted, suspended or disabled.

Horizon to here

Horizon Worlds first launched last year as an immersive social experience where users can explore, play and create together. Meta launched Horizon’s first asset library earlier this year; a collection of pre-made items that creators can use. The company has also been testing ways for users to monetise their creations in Horizon World, through options like selling virtual goods or offering paid access to exclusive spaces.

Horizon Worlds rolled out in the UK in June of this year, following the announcement the month before that the company would shut down Venues and incorporate events into Horizon instead.

For a look at the kind of content that Horizon will bring us, here’s our take on one VR designer’s recreation of Tomorrowland’s Mainstage.

Written By

Steve is an award-winning editor and copywriter with more than 20 years’ experience specialising in consumer technology and video games. With a career spanning from the first PlayStation to the latest in VR, he's proud to be a lifelong gamer.

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