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Adverty partners with Adsmovil to accelerate sales growth across Latin America

Adsmovil

Adverty, the in-game platform for advertisers, agencies and game developers, is expanding its global footprint, thanks to a new sales agreement with Adsmovil.

Adverty’s partnership with ad tech pioneer Adsmovil, for digital advertising in Latin America, Europe and the U.S. Hispanic market, continues the company’s expansion into key global markets. The collaboration brings Adverty’s in-game inventory locally to Latin America, where countries such as Brazil and Mexico already are among the top of Adverty’s current game portfolio in terms of reach.

The partnership is part of a tactical move to reach Adverty’s strategy of being a truly worldwide company and will facilitate access to its in-game inventory in key markets across Latin America – with a particular emphasis on Brazil and Mexico, where gaming currently is experiencing incredible growth.

Tobias Knutsson, CEO of Adverty, told Beyond Games:

This latest collaboration puts Adverty right in front of the eyes of media agencies and brands in countries where we currently have a large supply but previously haven’t been able to approach locally. Therefore, we are very delighted to work closely with the superb teams at Adsmovil across all Hispanic markets in Latin America, the United States and Spain.

Having launched thousands of mobile ad campaigns, Adsmovil is growing fast, with offices in key markets across Latin America, presence in major Hispanic cities across the US and new offices opening in Europe. The partnership is set for an immediate launch, with Sony Pictures being the first brand to run an ad campaign in Brazil during December.

Alberto Pardo, Founder and CEO at Adsmovil, said:

This is truly a win-win partnership. Together with Adverty, our local market knowledge, wide strategic vision and track record will see us further driving innovation in campaigns. Our mission is to help advertisers choose the most sophisticated ad formats, according to their unique targets and objectives.

Written By

Brian has been working in the games industry since the mid-1990s, when he joined the legendary studio DMA Design, as a writer on the original Grand Theft Auto. Since then he's worked with major publishers, founded his own digital agency, and the Scottish Games Network. At various times he's worked as a journalist, editor, narrative designer, lecturer, executive producer, and director.

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