Zepeto and The Sandbox, two of Asia’s largest virtual world companies have partnered to create a shared metaverse experience in which players of both platforms, can socialise, chat and access NFTs (non-fungible tokens) for use in both game worlds.
The Sandbox will build and maintain a space in Zepeto world, and Zepeto world will be created in The Sandbox‘s voxel aesthetics, where users will be able to interact with the first-ever Zepeto NFTs.
The companies claim that this cross-world collaboration is a first within the rapidly evolving concept of the metaverse, where digital assets owned by users are accessed across multiple platforms.
The Sandbox is building a virtual world where players can build, own, and monetize their gaming experiences using NFTs and ‘SAND’, the main in-game currency. In The Sandbox players create digital assets using the in-game creator, upload them to the marketplace in the form of NFTs, and integrate them into games
To date The Sandbox has secured over 60 partnerships with brands, bands and games, including Avenged Sevenfold, The Smurfs, Care Bears, Atari, Rollercoaster Tycoon, and CryptoKitties to build a play-to-earn platform that offers virtual world and game experiences which are owned and created by players. The company claims that this model gives players true ownership of anything they collect in the game, allowing them to trade or sell assets with other players – including those in outside the website in other games
The first ZEPETO NFTs will go on sale on May 12th within The Sandbox online store. 970 NFTs will be made available for purchase using the SAND in-game currency. Two exclusive Z-human Characters NFTs will also go up for auction on OpenSea for a duration of 24 hours.
Sebastien Borget, the COO & Co-Founder of The Sandbox, said: “The Sandbox aims to empower users and creators to own, trade, monetize, and use their NFTs across multiple virtual worlds without restrictions. Partnering with ZEPETO to bring NFTs to its audience of 200 million demonstrates how users can have unique experiences in both virtual worlds, showing the potential of our vision for an open, decentralized Metaverse.”
Brian has been working in the games industry since the mid-1990s, when he joined the legendary studio DMA Design, as a writer on the original Grand Theft Auto. Since then he's worked with major publishers, founded his own digital agency, and the Scottish Games Network. At various times he's worked as a journalist, editor, narrative designer, lecturer, executive producer, and director.