The £7 million UK Global Screen Fund is a one-year pilot fund designed to boost international development and distribution opportunities for the UK’s independent screen sectors, including film, TV, videogames and animation.
The fund has been created by the UK government’s Department for Digital, Culture, Media and Sport (DCMS), and is administered by the BFI, it will focus on ‘accelerating export growth, boosting revenues to independent UK screen companies and deepening international relationships’.
The fund will focus on three primary strands of activity:
- International Distribution: support for sales and distribution of one or more UK feature films (drama, documentary, animation) in international territories (opened April 28th 2021)
- Business Development: financial support for business strategies that drive international growth and IP development for companies working in film, TV (animation, drama and documentary) and interactive narrative gaming (opens May 2021)
- Co-production: support for UK companies to be partners in international productions, sharing IP and revenue on film and TV animation and documentary projects with audience potential (opens June 2021)
While much of the focus is upon the film and TV sectors,The DCMS has stated that the fund is specifically open to ‘interactive narrative games content, and ‘interactive digital projects with narrative content.’, with games companies invited to apply for the Business Development strand beginning in May 2021.
The fund is intended to support independent companies across the whole of the UK, and address ‘geographic imbalance’ within the screen industries. Consideration will be given to where companies are based, where projects are made and how projects reflect the culture and talent of Northern Ireland, Scotland, Wales and the English regions outside Greater London.
The BFI is promising to update the page with information on the application process and links to applications themselves as they open. For more information visit the BFI’s Global Screen Fund page.

Brian has been working in the games industry since the mid-1990s, when he joined the legendary studio DMA Design, as a writer on the original Grand Theft Auto. Since then he's worked with major publishers, founded his own digital agency, and the Scottish Games Network. At various times he's worked as a journalist, editor, narrative designer, lecturer, executive producer, and director.
