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IDC anticipates VR popularity boom after Apple Vision Pro release, but it still won't be mainstream in 2027
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Growth driven by expanding adoption across gaming, VR, architecture, real estate and product visualisation
IDC anticipates VR popularity boom after Apple Vision Pro release, but it still won't be mainstream in 2027
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Over $2 billion has been spent on games and apps in the Quest Store and more than 750 million people interact with experiences built...
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The company says this is only the start of its SteamVR 2.0 journey as it'll have more to share in the coming weeks
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