Virtual reality solutions company WorldViz has released its sixth and newest Partners in Science Report, covering research studies featured in various publications including Nature and other journals from 2010 to April 2023. The report now highlights more than 560 published studies, providing developers access to a collection of VR data from top researchers across various disciplines.
Virtual reality stands as a potent research tool, offering immense experimental control through completely immersive stimuli. VR has also opened up innovative avenues for investigating human perception and behaviour, proving to be a successful means of studying diverse topics, ranging from fundamental scientific inquiries to practical applications like rehabilitation and healthcare.
Elevating the research landscape
The technology is experiencing swift progress, especially with the introduction of VR hardware platforms like Meta Quest Pro, alongside the development of new VR software tools like the WorldViz Vizard plugin for eye tracking, SightLab VR and other research-grade VR solutions, including the WorldViz virtual simulation room VizMove Prism and the interactive 3D VR theatre experience VizMove Projection VR.
Since 2002, WorldViz has been offering comprehensive VR research solutions, encompassing both software and hardware to support the research community. Their VR solutions cater specifically to academic research, providing researchers with tools to design and execute complex VR-based experiments.
WorldViz systems run on Vizard, a platform that enables researchers from various backgrounds to rapidly create their own virtual environments and design interactions between the environment, devices, and subjects.
Research partners
Some of the universities that have completed meaningful research studies using WorldViz VR software technologies include Massachusetts General Hospital and Harvard Medical School, the University of Oxford, Stanford University, Johns Hopkins University, University of British Columbia, University College, London, ETH Zurich, Max Planck Society, Max Planck Institute for Psycholinguistics, Maastricht University and many more.
For more information, view the archive of Partners in Science Reports.
Isa Muhammad is a writer and video game journalist covering many aspects of entertainment media including the film industry. He's steadily writing his way to the sharp end of journalism and enjoys staying informed. If he's not reading, playing video games or catching up on his favourite TV series, then he's probably writing about them.