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Inspirit Launches XR Innovative Learning Hub

The platform offers a library of AR and VR experiences for middle and high school students

Image source: Inspirit

Education technology startup Inspirit has launched its Innovative Learning Hub. The platform grants educators access to a library of VR and AR experiences for middle and high school students. Inspirit aims to allow students to explore subjects such as maths, physics and chemistry in an immersive cross-platform environment. The Innovate Learning Hub will also offer XR experiences to aid in training students for trade-related careers.

Jeremy Bailenson, founding director of the Stanford Virtual Human Interaction Lab and professor of education said, “Inspirit is unique in that it is led by a VR pioneer who puts ‘education first,’ with a huge amount of experience in the world of STEM. The result is one unified platform that schools can easily integrate to improve their students’ learning outcomes and to provide an easy and intuitive system for teachers to embed into their curriculum.”

Inspirit also aims to bridge gaps in theoretical concepts and real-world applications via its easy-to-use platform. Likewise, the company believes it can increase students’ engagement by offering them a deeper understanding of the subject matter.

“In my 25 years studying VR, I have not seen a company like Inspirit that places such a strong emphasis on the rigour of implementing teacher professional development and curriculum alignment with VR to ensure successful integration and long-term usage in the classroom,” Bailenson adds.

Image source: Inspirit

Innovative Learning Hub promotes STEM

Inspirit’s Innovative Learning Hub boasts cross-platform compatibility. This enables students to access the library of XR experiences across laptops, chrome books and various VR headsets. Additionally, educators can access the entire platform for an annual fee. The platform features both engaging simulations and interactive lessons that promote STEM in an immersive setting.

Inspirit CEO and Co-founder Aditya Vishwanath said, “We believe in the power of immersive technology to transform STEM education for meaningful learning in the classroom. Our research-based methodology ensures all middle and high school students have an opportunity to access top-notch XR content that enhances their learning experience, prepares them for the future and inspires them to pursue their dreams.”

Written By

Jack Brassell is a freelance journalist and aspiring novelist. Jack is a self-proclaimed nerd with a lifelong passion for storytelling. As an author, Jack writes mostly horror and young adult fantasy. Also an avid gamer, she works as the lead news editor at Hardcore Droid. When she isn't writing or playing games, she can often be found binge-watching Parks & Rec or The Office, proudly considering herself to be a cross between Leslie Knope and Pam Beasley.

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