Morpheus, a VR engagement platform for distributed teams has launched to facilitate enterprise entry into virtual reality. Morpheus claims to be the first to offer a one-stop-shop for companies seeking to cultivate a healthy corporate culture, reduce Zoom burnout, and future-proof their business.
The VR engagement platform has raised $2.4 million in pre-seed funding with participation from Incisive Ventures, Primal Capital, and DVC, among others, to provide Fortune 2000’s with high-fidelity immersive spaces, a marketplace consisting of live, facilitated experiences and VR services, including headset distribution and white-glove onboarding.
The company states that enterprises that have already invested in the industry have encountered challenges with the rate of VR adoption, which leaves them feeling overwhelmed and uncertain about the path forward. Morpheus aims to solve this problem by providing clients with a roadmap to better utilise VR, maximise its use internally and substantiate the long-term potential of external and revenue-generating use-cases.
Morpheus intends to become a critical tool to elevate enterprise success and tackle the issues surrounding employee disengagement and lack of inclusion. The company also offers a mobile and desktop app to create better inclusivity for global teams.
Virtual reality adoption
Co-founder and CEO at Morpheus, Jeffrey Chernick stated, “Studies show that in VR, people are 4X faster to train than in the classroom and 4X more focused than their e-learning peers. Bringing VR to distributed teams is not just a technological revolution, but a fundamental shift in how we collaborate and innovate. It transcends physical boundaries, unites diverse talents, and empowers teams to unleash their full potential. In this new reality, companies have the opportunity to evolve the way they engage, connect, and create, paving the way for unprecedented success and growth.”
The company states that what sets Morpheus apart is its customised consulting and stakeholder engagement process to co-create experiences that transcend traditional 2D communication channels. It also shares that it has provided team building, leadership development, new-hire onboarding and virtual sales pitch rooms for teams at Google, Meta, Shopify and Adobe, among others.
President and Co-founder at Morpheus, Misha Krymov also commented saying “We’ve reached an inflection point with the opportunity to reimagine our work experience as we know it. Why would we simply re-create the boardroom when we have the freedom to design out-of-this-world branded spaces that spark new levels of innovation, ideas and invite people to bond in ways that haven’t been possible before? The immersiveness of VR offers a better space and a better way to connect with your team and your brand, solving the biggest struggle felt by all remote companies today – authentic connection and togetherness.”
The augmented and virtual reality healthcare industry is expected to reach a value of $18.5 billion by 2032, which is just one example of how this technology can change our future spaces, blending both the real and virtual worlds.