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Nvidia Launches Its Omniverse Cloud Service

Nvidia’s suite of cloud services are here to help build your metaverse

GPU and AI company Nvidia has announced its very first software-and-infrastructure-as-a-service which it calls Nvidia Omniverse Cloud

The Omniverse Cloud is a suite of multiple cloud services where artists, developers and enterprise teams can design, publish, operate and “connect Omniverse applications running in the cloud, on-premises, or on edge devices.” 

Nvidia’s Omniverse Cloud technology utilizes the cloud by tapping the hefty power of data centres that’ll allow users to enable Omniverse tools from anywhere. Currently, Omniverse Cloud is being used by more than 200,000 people and over 700 companies. 

Richard Kerris, vice president of the Omniverse at Nvidia, said in a briefing, “The next evolution of the internet called the metaverse will be extended with 3D. Now to understand what the impact of that is going to be the traditional internet that we know today connects websites described in HTML and viewed through a browser. The metaverse is going to be the evolution of that internet connecting virtual 3D worlds using USD, or universal scene description.”

Kerris went on to add that it’ll be the “HTML of 3D that can be viewed to a real-time virtual simulation engine. This means you’ll be able to interact with 3D objects, experience virtually things like that. It doesn’t mean that everybody’s going to be like Ready Player One, with the helmets and all. That’s simply a mechanism for experiencing things. It means that every device that you have today that interacts with the web will be able to interact with 3D, and that’s going to be game-changing.”

With Omniverse Cloud, people and teams will be able to design and collaborate on 3D workflows without needing any local computing power by using Nvidia’s GeForce which has a worldwide graphics delivery network. 

Jensen Huang, Nvidia CEO stated, “The metaverse, the 3D internet, connects virtual 3D worlds described in USD and viewed through a simulation engine. With Omniverse in the cloud, we can connect teams worldwide to design, build, and operate virtual worlds and digital twins.”

Omniverse Cloud is based on the open Universal Scene Description (USD) and will be powered by a new Nvidia OVX platform as well as new GPUs. 

Written By

Isa Muhammad is a writer and video game journalist covering many aspects of entertainment media including the film industry. He's steadily writing his way to the sharp end of journalism and enjoys staying informed. If he's not reading, playing video games or catching up on his favourite TV series, then he's probably writing about them.

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