Renowned graphics hardware and software company Nvidia has launched its Omniverse XR App in beta, enabling users to ‘produce 3D virtual worlds at human scale’.
The announcement was made this week at Computex, along with new releases and expansions to the collaborative graphic platform’s growing ecosystem.
Omniverse enables creators and developers to drop into 3D scenes in VR and AR with full RTX ray tracing. Users can load Universal Scene Description (USD) production assets directly into the editor and jump directly into VR or AR to view or interact with them in ray-traced VR without preprocessing.
This removes the need for pregenerated levels of detail since ray tracing is less sensitive to geometry complexity. In a blog post, Engineer and Artist Omer Shapira shared a video stating, “The scene below was modeled with 70 million polygons; with instancing, the total scene contains 18 billion polygons”.
The eyes have it
Foveated rendering has long been championed as an essential step forward for VR, so it’s no surprise to see it featured in Omniverse XR. This technique samples a region of an HMD screen at a higher shading rate and shrinks the number of pixels rendered to 30% of the image plane. These are pixels that a user won’t see in full resolution.
Of course, Nvidia is keen for developers to adopt its ray tracing technology and Omniverse XR is built specifically for real-time ray tracing.
The app also enables tablet AR streaming, with Nvidia’s CloudXR streaming platform. This mode opens a virtual camera on the tablet, linked to the Omniverse XR session.
Watch a full overview of Omniverse XR:
This article was first published on TheVirtualReport.biz.