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Labster Secures $47M For Virtual Science Laboratory Simulations

International expansion planned as total investment hits $147 million

Virtual labs and interactive science platform Labster has raised $47 million in additional funding to support growth opportunities worldwide. This new capital infusion will enable Labster to further develop in Europe and the United States and to establish itself within Asia and Latin America.

By investing more funds into its library of science simulations and expanding its reach to younger students and adult workforce skills training, Labster will be able to serve 100 million students around the world through its institutional and government partnerships.

The new funding will contribute to Labster’s ambitious roadmap for expansion. In addition to expanding into new geographic regions, Labster is now hiring across all major teams including engineering, product, sales, and customer success. This next stage of expansion will provide educators and students with virtual lab simulations for hybrid, remote, and in-person learning modalities worldwide.

Total investment in Labster now stands at $147 million. This new financing tranche is sourced from new investors Sofina Group and Pirate Impact, along with fresh infusions from existing investors Owl Ventures, Andreessen Horowitz, EduCapital, NPF Technologies, and GGV Capital. They are joining the Series C round announced in 2021 led by Andreessen Horowitz. Additional investors included Balderton Capital, Northzone, Swisscom Ventures, and David Helgason, founder of Unity Technologies.

Equitable access

Labster’s mission is to provide all students, regardless of socioeconomic status or geographic location, with equitable access to high-quality engaging science education and virtual laboratories — an ongoing need accelerated by the pandemic and now rapidly growing globally as digitisation of the education sector with hybrid and remote learning continues.

“As a contributor to sustainable development, Sofina is proud to support Labster’s vision of empowering millions of students with an engaging STEM learning experience,” said Bertrand Fawe, investment manager at Sofina Group. “The use of immersive virtual reality technology will continue to play a growing role in the delivery of education.” 

Michael Bodekaer Jensen, co-founder and CEO of Labster said, “This additional funding will help us to continue growing our support for a broader group of students, teachers, and educational institutions around the world to make our mission a reality.

“There has been a fundamental change in the nature of education over the last two years that confirms the high value and impact on student engagement and learning outcomes of virtual educational simulations offered in tandem with in-person, teacher-led coursework in a post-pandemic world.” 

You can find out more about where games meet education in our feature article.

Written By

Steve is an award-winning editor and copywriter with more than 20 years’ experience specialising in consumer technology and video games. With a career spanning from the first PlayStation to the latest in VR, he's proud to be a lifelong gamer.

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