As artificial intelligence continues to grow and become more advanced, last year’s The Matrix Awakens: An Unreal Engine 5 Experience utilised advanced game engine technology to create a real-time cinematic world from The Matrix.
After working on this project, John Gaeta, chief creative officer of Inworld AI aims to fill these worlds with interactive characters that could go on to enhance the story. They’ve created a demo called Origins, which features a cast of AI-powered NPCs. This demo allows players to take on the role of a detective and interact with the NPCs using their microphones to uncover the story and solve the case.
Reshaping the video games industry
Origins is a case study that showcases how advanced NPC behaviour and dialogue powered by AI could revolutionise the gaming industry as it can provide more responsive and dynamic NPCs that lead to immersive and personalised gaming experiences.
Not long ago we saw NetEase announce that it will integrate ChatGPT into its upcoming MMORPG game Justice Online Mobile. A move that’ll see NetEase become the first video game company to integrate the popular chatbot into a game.
Over the years, video games have pretty much relied on scripts that trigger NPC responses but with AI, NPCs can leverage the likes of ChatGPT to create a more dynamic response that’ll not only lead to a more realistic gameplay experience but an immersive one as well.
Developers can clone and mod the project
Unreal developers will have access to the GitHub repository for Origins where they can clone the Unreal Engine projects and even add AI-powered NPCs and unscripted dialogue to their own games. Devs can also mod Origins and clone the environment as well as add to the gameplay.
Origins will be available to play during Steam Next Fest in June 2023. Unreal developers can request early access to the Github repository for Origins and clone the Unreal Engine project to add AI-powered NPCs and unscripted dialogue to their own games.
Inworld is also offering developer tutorials and upcoming workshops to dive deeper into the making of Origins and explain how it was made possible using their technology.

Isa Muhammad is a writer and video game journalist covering many aspects of entertainment media including the film industry. He's steadily writing his way to the sharp end of journalism and enjoys staying informed. If he's not reading, playing video games or catching up on his favourite TV series, then he's probably writing about them.
