Yahaha Studios, a Finland-based company, has announced that it has raised $50 million in investments for its no-code metaverse through three rounds of funding over the last six months.
The studio plans to use the funds to continue development of its no-code, metaverse game creation platform of the same name, which is scheduled to launch early this year.
Yahaha Studios CEO, Chris Zhu stated, “Connecting users around the world through virtual entertainment, Yahaha offers a unique creative and social experience to game developers and gamers alike.
“Through Yahaha we are empowering creators at all levels, from established developers to those making their first game – everyone can be a creator in our virtual world. We’re really looking forward to fully launching this year, growing our team and bringing the first stage of our vision for the future of content creation to life.”
Founded in 2020, Yahaha was designed as a world-class virtual user-generated content (UGC) metaverse where creators come together to combine virtual and real-life in multidimensional ways. One of the most notable things about the project is that the whole thing is code-free, with users using a set of provided tools to create their own content. If accessibility is key to the future of the metaverse, then YAHAHA Studios are making sure that they are well-positioned.
Yahaha Studios was originally created by a small team of Unity veterans and offers a modular set of services for developing games and art assets. Developers of varying levels of experience can create and monetize their games using Yahaha Studios’ editing tool. They can also distribute their creations across other platforms, rather than being restricted to a closed audience by the tools.
Last year Yahaha Studios was awarded the prestigious title of one of the 50 Most Promising Tech Startups by The Information, demonstrating that the industry already sees it as one to watch.
Those interested in getting their hands on Yahaha will not have to wait long, as it is currently being positioned for full release in early 2022.