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Bytes

Sony’s solution for generating 3D assets from real world spaces coming this summer

Future plans include gaming, animation and digital twins

Sony Electronics’ has announced that its XYN spatial capture solution, which creates high-quality 3DCG (3D Computer Graphics) assets, is expected to be available to professional customers in the United States this summer.

The first release of this solution comprises three software tools:

  1. XYN Spatial Scan Navi: The smartphone application to assist with shooting spatial content
  2. XYN Spatial Scan: The cloud application for generating real-world spaces as high-quality 3DCG assets
  3. XYN Spatial Renderer Plugin: The rendering plugin for achieving high-quality, stable image display

The spatial capture solution supports capturing, generating, and utilizing 3DCG assets optimized for virtual production in film, drama, and commercial production. It enables the efficient use of production-quality photorealistic 3DCG assets designed for use with large LED walls and real-time rendering environments in virtual production.

Future plans include expanding multi functions and applications beyond virtual production, aiming for broader adoption in fields like gaming, animation, architecture, manufacturing, digital twins, and cultural heritage archiving. Furthermore, it will roll out plugins and services designed to integrate with standard 3DCG production tools and game engines across industries, contributing to the creation of seamless workflows.

Written By

Steve is an award-winning editor and copywriter with more than 20 years’ experience specialising in consumer technology and video games. With a career spanning from the first PlayStation to the latest in VR, he's proud to be a lifelong gamer.

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