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New Virtual Reality Platform Brings The Metaverse To The Masses

eyeora aims to make it easier, cheaper and quicker for anyone to create, share and monetise VR content and experiences

Virtual reality (VR) technology company, eyeora, has launched a social VR platform to bring the metaverse to the masses by making it easier, cheaper and quicker for anyone to create, share and monetise VR content and experiences.

The platform, comprised of an app and turnkey creative studio, has been built specifically for non-technical people, empowering everyone to become VR content creators. With no technical skills or coding expertise required, users can now create, edit and share their own VR content in minutes, using simple drag and drop functionality to auto sync multiple camera angles and save time and money on post-production.

Self-managed monetisation

Claiming to be the only self-managed monetisation platform in the metaverse, eyeora enables anyone to generate income and sustain a career in the metaverse. Content creators, artists, entertainers, influencers, athletes, businesses and brands can create their own 3D life-like avatar, customised VR rooms, 360 video content, and host high-quality, immersive VR events and experiences in the metaverse, with the ability to publish content directly to eyeora’s social VR app and to multiple headsets.

The platform can be accessed through an iOS or Android mobile app, PC desktop or VR headset. 

Daniel Corazzi, CEO and founder of eyeora, said: “The birth of the metaverse means we’re going to see a paradigm shift in how consumers and businesses share content, socialise and communicate with each other in more immersive ways. eyeora not only provides a destination for people to enjoy immersive entertainment experiences and events, but an easy and affordable way for everyone to create, share and monetise content in the metaverse.”

This article was first published on TheVirtualReport.biz.

Written By

Steve is an award-winning editor and copywriter with more than 20 years’ experience specialising in consumer technology and video games. With a career spanning from the first PlayStation to the latest in VR, he's proud to be a lifelong gamer.

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