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PANEL // Ensuring Metaverses are Accessible

In this panel from the Mapping the Metaverse track at Beyond Games in May 2021, our experts discuss Metaverse Accessibility and how to ensure this critical development doesn’t become too exclusive.

SPEAKERS:

  • Dan Pearson, Genvid Technologies (Moderator)
  • Phil Ranta, Wormhole Labs
  • Erinrose Sullivan, SO REAL DIGITAL TWINS
  • Kelly McErlean, Routledge, Taylor & Francis Group
  • Tracey McGarrigan, Ansible PR & Communications

Explore the evolution of gaming and the transformational impact of interactive media on the creative world at http://www.BeyondGames.biz

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Written By

Former Edge magazine editor Joao has been writing about videogames since 1997, but has been playing them since the late 1970s. Joao did foresee an era in which games would evolve to ultimately integrate with other aspects of everyday life. He just didn't predict his stint on Edge would ensure he'd be referring to himself in the third person for the rest of his days.

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